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Old Jan 28, 2010, 10:56 AM // 10:56   #1
Ascalonian Squire
 
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Default Barrageway 2 man Hero Build

This is my idea:

Hex Heavy Areas:

Dont suggest throw dirt, ive tried it and what the heroes do is run up at the start of the fight and blind the monk
Constructive Criticism is welcome, works awesome and no corpses needed
Also, the last build is optional (second player)
Crip anthem and Anthem of weariness works great, you have 5 spirits, 2 pets PETS DONT TRIGGER IT, RAGE RAGE RAGE TO IZZY and 4 people at least triggering it. Barrage+Anthem of Weariness is like enfeebling blood without sac.
First player should take a spear and throw it around, damage from EBSOH+OotV really adds up.

Last edited by Pirate Felix; Jan 28, 2010 at 10:15 PM // 22:15..
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Old Jan 28, 2010, 01:50 PM // 13:50   #2
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Quote:
Originally Posted by Pirate Felix View Post
First player should take a spear and throw it around, damage from EBSOH+OotV really adds up.
First player must have some points in Marksmanship, since they're carrying FW, right? Why wouldn't they just take a bow?
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Old Jan 28, 2010, 01:53 PM // 13:53   #3
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Quote:
Originally Posted by Shayne Hawke View Post
First player must have some points in Marksmanship, since they're carrying FW, right? Why wouldn't they just take a bow?
Yep, even a Shortbow would be better than a Spear.
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Old Jan 28, 2010, 02:15 PM // 14:15   #4
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Off the top of my head it lacks hex removal besides that it looks really good!
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Old Jan 28, 2010, 02:34 PM // 14:34   #5
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Originally Posted by Abedeus View Post
Yep, even a Shortbow would be better than a Spear.
Would result in no offhand though.
Most hexes in PvE arent really dangerous, you wont meet empathy/backfire/VoR often
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Old Jan 28, 2010, 03:08 PM // 15:08   #6
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Quote:
Originally Posted by Pirate Felix View Post
Most hexes in PvE arent really dangerous
I have to disagree with that
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Old Jan 28, 2010, 04:21 PM // 16:21   #7
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Name a few? if you want to
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Old Jan 28, 2010, 04:29 PM // 16:29   #8
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needs more splinter
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Old Jan 28, 2010, 04:45 PM // 16:45   #9
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OANDY6p/SFEBE3VvEJgWClBVVA
for the N/Rt curse
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Old Jan 28, 2010, 04:57 PM // 16:57   #10
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Quote:
Originally Posted by Pirate Felix View Post
Name a few? if you want to
VoR, Backfire, Shame, Mark of Pain, Spiteful Spirit, Suffering, Mark of Rodgort, Ulcerous Lungs...

Pretty much anything harmful in PvP is harmful in PvE. Only worse in Hard Mode, what with all the fast cast.
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Old Jan 28, 2010, 04:59 PM // 16:59   #11
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Not bad, but can be better. Would be better if first player is Rt/R, then you can benefit from runes and spawning power. Not enough PvE skill exploitation on second player. What no GDW?

I prefer Anthem of Disruption, and Anthem of Envy is always nice.

Last edited by Daesu; Jan 28, 2010 at 05:10 PM // 17:10..
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Old Jan 28, 2010, 05:06 PM // 17:06   #12
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With respects to the OoV bar.

I really think foulfeast is not needed. You have 3 mend body n souls with plenty of spirits. Conditions shouldnt be an issue...no sense in pulling conditions when they'll removed quite often.

Also, as much as I love splinter...its a pain with respects to running barragers. I prefer Great Dwarf Weapon thrown up on the barragers. If you use a Rit to do that, it will last for 30 sec's.

Last edited by REDdelver; Jan 28, 2010 at 05:12 PM // 17:12..
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Old Jan 28, 2010, 05:16 PM // 17:16   #13
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Updated the first post.
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Old Jan 28, 2010, 05:45 PM // 17:45   #14
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Interesting setup. Looks good, but why so much healing? In the "non hex-heavy" setup i mean? Also, need more prot spirit if this is going to be used in hm. Need more hex removal even in the "hex heavy" setup.

Last edited by Kenzo Skunk; Jan 28, 2010 at 05:53 PM // 17:53..
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Old Jan 28, 2010, 05:50 PM // 17:50   #15
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Doesnt seem like an overkill in HM to me
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Old Jan 28, 2010, 07:25 PM // 19:25   #16
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Quote:
Originally Posted by Pirate Felix View Post
Name a few? if you want to
Quote:
Originally Posted by Abedeus View Post
VoR, Backfire, Shame, Mark of Pain, Spiteful Spirit, Suffering, Mark of Rodgort, Ulcerous Lungs...
These are fine examples but the first thing that struck me was that Vocal Minority completely shuts down your paragon and it's not that rare to encounter...

I don't think GDW is a good idea, sure it has great synergy with barrage but it is possible that it will be most of the time removed by xinrae's weapon for defense purposes so imo you are not getting the most out of it. Splinter doesn't have the same problem because it usually ends very fast on its own 1-2 attacks, so my suggestion would be either bring splinter instead of GDW or a PvE skill like PI/EVAS/etc

Now that i mentioned splinter, i tried a splinter barrage hero myself a few months ago but she (Margrid ) most of the time used splinter on melee h/h that were around rather than herself.. So have you tried the setup and if yes is there a problem with that?

And could you please post attribute spread and possibly runes? (just to see how the numbers work out)

Edit:

Quote:
Originally Posted by Kenzo Skunk View Post
Interesting setup. Looks good, but why so much healing? In the "non hex-heavy" setup i mean? Also, need more prot spirit if this is going to be used in hm. Need more hex removal even in the "hex heavy" setup.
I thing the healing part is exactly how it is supposed to be, prot spirit helps a lot in hm but since there are 2 copies of xinrae's weapon and a paragon with +armor shouts the team should be able to live without it.
On the hex part personally i don't leave the outpost without 1-2 hex removals and 2-3 condition removals (8 party setup i am talking about here). In hex heavy area i would suggest Remove Hex instead of Convert Hexes because of the short recharge low cost or swap a skill on the paragon bar with Hexbreaker Aria.

Last edited by Gondrakif; Jan 28, 2010 at 08:05 PM // 20:05..
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Old Jan 28, 2010, 09:52 PM // 21:52   #17
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1. Offense is so-so.
2. Really lacks solid damage prevention. Xinrae's Weapon is not going to cut it.
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Old Jan 28, 2010, 10:11 PM // 22:11   #18
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The rangers dont really need damage prevention, if theyre under heavy fire they will turn on lightning reflexes themselves, and they have 100 armor for elemental dmg
EDIT: second player can take inspired+revealed hex for more cheap hex removal

Last edited by Pirate Felix; Jan 28, 2010 at 10:14 PM // 22:14..
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Old Jan 28, 2010, 10:25 PM // 22:25   #19
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Wait
The Crip anthem+weariness
it does trigger with black bears!
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Old Jan 28, 2010, 10:28 PM // 22:28   #20
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Quote:
Originally Posted by Pirate Felix View Post
Crip anthem and Anthem of weariness works great, you have 5 spirits, 2 pets PETS DONT TRIGGER IT, RAGE RAGE RAGE TO IZZY and 4 people at least triggering it.
Have the heroes charm black bears. They use Brutal Mauling, an attack skill with no effect. As far as I know, you can trigger anthems that target allies with the black bear, but not with any of the other pets.
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